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Spin Master Marvel: Hail Hydra Board Game

£9.9£99Clearance
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You know that bit in Avengers: Endgame where Captain America pretends to be Hydra to steal Loki’s sceptre from agents who are actually Hydra and you distractedly think, ‘Wouldn’t it be cool if Captain America actually was Hydra and had played the entire Marvel Cinematic Universe?’ That’s Hail Hydra. And this is how it plays. Choose Your Fighter Each round is known as an Offensive, explained in detail below. This is the synopsis, for reference during the game: Place the Avengers Tower Mover onto the New York City Card at 27 health. Count the number of people playing, then reference the chart below. The cosmic cube penalty causes the city 3 damage. If New York City reaches zero, HYDRA instantly Wins

Hail Hydra! | Chaotic Good Gaming Hail Hydra! | Chaotic Good Gaming

If there ever is a question about who should act first because multiple Heroes could be performing actions simultaneously, the Hero that has, or will get the First Player Token next has priority. Rules concerning Special Ability Timing are located to the right.You may be forced to play cards you do not want to play. This is part of the game. You still are not allowed to be specific about what you played.

Hail Hydra Review - Board Games | Zatu Games UK | Seek Your

If all Villains are Defeated and New York City is intact, S.H.I.E.L.D. wins! If New York City is Destroyed at any point, HYDRA wins! Then, at the end of the round, players must vote on who they think the traitor is! The player receiving the most votes Is excluded from the next mission! Negotiations, threats, lies and deceit are all allowed! The game rinses and repeats until either the players win or lose. Furthermore, each superhero has a special power which allows them a special action and/or a way to 'break' the rules. The traitor(s) can even reveal themselves (and are REQUIRED by the games rules to cry out, "HAIL HYDRA!") as agents of Hydra, which gives them special rules to hinder the players! Place the Villain on top, followed by the Villains, and then the skull Villain. Place Red Skull on the bottom.

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Each Hero has a special ability which can be used only one time per game. These abilities are powerful and will impact the game in meaningful ways when used correctly. The ability can only be played during certain parts of the game, specified on the card and at the end of these rules.

Full Game Rules - Hail Hydra | Hail Hydra - BoardGameGeek

This is bad. I put in a good card. One of those bad cards is mine. Don't blame me, I contributed a good card! Cosmic Cube Penalty Example: Red skull has 7 Health remaining 2 HYDRA agents each gave Red Skull a Defense. You are encouraged to communicate at all points during the game. This helps deduce who is secretly sabotaging the group. However, you may lie at any point! If you are HYDRA, you'll likely be lying quite a bit to convince the team that you're actually working with them instead of sabotaging the group. HAIL HYDRA is best learned by following the read-along found on the First Game Rules located in this box. If you've never played HAIL HYDRA before, it is recommended to use that guide first. So, this is a co-operative, 5 Minute Marvel type affair, right? Wrong! At the start of the game, players are secretly handed a cardboard disc informing them of their loyalty. In a full 8-player game, five heroes will be straight-up agents of S.H.I.E.L.D. but (plot twist!) three will form a secret sleeper cell of Hydra double agents. To make things more difficult, each Hydra agent will know from the start who their co-saboteurs are, while the S.H.I.E.L.D. players begin from a place of trusting no-one and suspecting everyone.

HYDRA agents (the bad guys)- Sabotage the S.H.I.E.L.D. member's efforts to defeat Villains, allowing the Villains to Destroy the City. In your final battle to save New York City from Destruction, you'll have to defeat Red Skull, the hardest Villain in the game! Beware: Red Skull holds the Cosmic Cube! Due to the Cube's volatile nature, dealing too much Damage to Red Skull will damage the City too! This is called the Cosmic Cube Penalty. Loyalty Discs are passed out; HYDRA agents identify each other. A Villain is revealed, starting a Mission. A round in the Mission, known as an Offensive, begins. Each Offensive has 5 steps:

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